Sony (SCEE)
- Animation Director.
London, England. April 2006 - Present.
EyeToy Prototype
· Hand animated in-game moves.
Eight
Days
· Built and directed team of character artists
and animators.
· Designed and implemented animation tools and
pipeline.
· Co-designed game play moves and mechanics.
· Established European character group to facilitate
sharing.
· Planned
and directed motion capture data.
· Extensive animation R&D.
Ubisoft
- Technical Director of Animation.
Montréal/Shanghai. April 2004 - March 2006
Splinter
Cell Double
Agent/Chaos
Theory
· Hand animated major game play moves.
· Co-designed new moves and mechanics.
· Planned and edited motion capture data.
· Developed maxscripts to aid art creation.
Undisclosed
Concept
· Prototyped character mechanics.
· Extensive animation R&D.
Far
Cry: Instincts
· Animated in-game moves and cinematics.
King
Kong
· Developed animation pipeline in 3DS Max.
· Created skeletal rigs for all characters.
Bioware
Corporation - Technical Animator.
Edmonton, Canada. August 2003 - April 2004.
Jade
Empire and Neverwinter
Nights
· Hand animated human and creature characters.
· Directed and edited mo-cap for human characters.
· Developed new animation tools and techniques.
Neversoft
Entertainment - Animator.
Los Angeles, U.S.A. November 2001 - August 2003.
Tony
Hawk, Pro Skater Series.
· Responsible for all animated game characters.
· Created rigs for most Neversoft characters.
· Scripted in-game animations.
· Helped develop animation pipeline.
· Contributed to and created game play ideas.
Infogrames
- Artist.
Manchester, England. June 1999 - November 2001.
Loons,
Taz Express
and Radikal
Bikers
· Modeled, textured and animated characters.
· Assisted in creating game play ideas.
·
Directing a team of character artists and animators.
· Developing new game play moves and mechanics.
· Designing and integrating new animation tools and
pipelines.
· Building communications across teams and studios.
· Planning and scheduling large scale projects.
· Good understanding of programming languages (C,
C++, PASCAL, Maxscript and Python).
· Games
playing of all types (Gamer
Card).
Splinter
Cell: Double Agent (Xbox 360, PS3, PC). 2006.
King
Kong (XBox 360, XBox, PS2, Game Cube, PC). 2005.
Far
Cry: Instincts (XBox). 2005.
Splinter
Cell: Chaos Theory (PS2, XBox, Game Cube, PC). 2005.
Jade
Empire (XBox). 2005.
Neverwinter
Nights: Hordes of the Underdark (PC). 2003.
Tony
Hawk Underground (PS2, XBox, Game Cube). 2003.
Tony
Hawk's Pro Skater 4 (PS2, XBox, Game Cube). 2002.
Tony
Hawk's Pro Skater 3 (XBox). 2002.
Loons: The Fight
for Fame (XBox). 2002.
Taz Express
(N64). 2000.
Radikal Bikers
(PSX). 1999.