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My Games: Splinter Cell Double Agent

My Games: Far Cry Instincts

My Games: King Kong

My Games: Splinter Cell Chaos Theory

My Games: Jade Empire

My Games: Neverwinter Nights

My Games: Tony Hawk Underground

My Games: Tony Hawk 4

My Games: Tony Hawk 3

My Games: Loons

My Games: Radikal Bikers

My Games: Taz Express

 

Resume - Jim Jagger
UK citizen (eligible for US Green Card by marriage)

Objective

To lead a team that promotes innovation while striving for visual excellence within a studio that respects its members.


Employment

Sony (SCEE) - Animation Director.
London, England. April 2006 - Present.

EyeToy Prototype
· Hand animated in-game moves.

Eight Days
· Built and directed team of character artists and animators.
· Designed and implemented animation tools and pipeline.
· Co-designed game play moves and mechanics.
· Established European character group to facilitate sharing.
·
Planned and directed motion capture data.
· Extensive animation R&D.

Ubisoft - Technical Director of Animation.
Montréal/Shanghai. April 2004 - March 2006

Splinter Cell Double Agent/Chaos Theory
· Hand animated major game play moves.
· Co-designed new moves and mechanics.
· Planned and edited motion capture data.
· Developed maxscripts to aid art creation.

Undisclosed Concept
· Prototyped character mechanics.
· Extensive animation R&D.

Far Cry: Instincts
· Animated in-game moves and cinematics.

King Kong
· Developed animation pipeline in 3DS Max.
· Created skeletal rigs for all characters.

Bioware Corporation - Technical Animator.
Edmonton, Canada. August 2003 - April 2004.

Jade Empire and Neverwinter Nights
· Hand animated human and creature characters.
· Directed and edited mo-cap for human characters.
· Developed new animation tools and techniques.

Neversoft Entertainment - Animator.
Los Angeles, U.S.A. November 2001 - August 2003.

Tony Hawk, Pro Skater Series.
· Responsible for all animated game characters.
· Created rigs for most Neversoft characters.
· Scripted in-game animations.
· Helped develop animation pipeline.
· Contributed to and created game play ideas.

Infogrames - Artist.
Manchester, England. June 1999 - November 2001.

Loons, Taz Express and Radikal Bikers
· Modeled, textured and animated characters.
· Assisted in creating game play ideas.


Skills

· Directing a team of character artists and animators.
· Developing new game play moves and mechanics.
· Designing and integrating new animation tools and pipelines.
· Building communications across teams and studios.
· Planning and scheduling large scale projects.
· Good understanding of programming languages (C, C++, PASCAL, Maxscript and Python).
· Games playing of all types (Gamer Card).


Published Video Games

Splinter Cell: Double Agent (Xbox 360, PS3, PC). 2006.
King Kong (XBox 360, XBox, PS2, Game Cube, PC). 2005.
Far Cry: Instincts (XBox). 2005.
Splinter Cell: Chaos Theory (PS2, XBox, Game Cube, PC). 2005.
Jade Empire (XBox). 2005.
Neverwinter Nights: Hordes of the Underdark (PC). 2003.
Tony Hawk Underground (PS2, XBox, Game Cube). 2003.
Tony Hawk's Pro Skater 4 (PS2, XBox, Game Cube). 2002.
Tony Hawk's Pro Skater 3 (XBox). 2002.
Loons: The Fight for Fame (XBox). 2002.
Taz Express (N64). 2000.
Radikal Bikers (PSX). 1999.


Education and Achievements

BA (Hon's) Computer Visualisation and Animation.
NCCA, Bournemouth University, England. 1996 - 1999.

Richard William's Animation Masterclass, Annecy. 2001
Siggraph Panel Speaker, Los Angeles. 2004
3DS Max Plug-ins: World Best Developers, Pixel Creation. 2004


Contact Details

Jim Jagger
+44 (0)79 0388 8569

References are available on request.

View Jim Jagger's profile on LinkedIn