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Introduction to the Games Industry

Mario

The games industry is huge. In many aspects it's bigger than Hollywood and it's growing at an incredible rate. If you like games, technology and being creative then it's a very exciting industry to be in.

Development teams
Video games are made by devoted teams of game developers that can range in size from a handful of people to upwards of 300. Development teams are a close knit group of individuals that work night and day to create the games that we all love to play.

It can take anywhere from six months to five years to make a game with the average being around 18 months.

Tony Hawk Underground took a team of 50 people, one year whereas Splinter Cell 3 took two years and over 300 people!

 

Development teams can be broadly broken down into five disciplines; Producers, Designers, Programmers, Artists and Testers(Quality Assurance).

Producer
A producer's job is to make sure that a game is completed on time. A good producer should be able to manage the team while bringing the best out of each individual talent and making sure that everybody works together seamlessly as a team.

Managing an entire development team is a huge responsibility and can be very stressful. To be a good producer you must show good communication and exception people skills.

A chart to show how an average development team is composed

A producer needs to understand all aspects of game development and are therefore normally employed from within the industry.

Pong

Designer
Designers are responsible for developing the concept for a game. They also set the goals and set the level of difficulty but most importantly they try to make the game as fun as possible. It is their job to communicate to the team the specifics of the game. A designer should be open to suggestions as designs can often radically change from concept to conception.

To be a good designer you must have a great imagination and a vast knowledge of games and gaming history. Most of all, you should be an excellent communicator as you must be able to convey your design to every member of the team.

Programmer
Programmers develop the underlying technology on which games are built. They write computer code to enable the game to display the graphics that you see on screen.

Programming jobs are very specific and can be broken down into positions such as Tools, AI(Artificial Intelligence), Physics, UI(User Interface) and Low Level programming(microprocessors).

It is almost impossible to get a job as a programmer without having studied at University or College and many companies require a post graduate degree.

Artist
The position of an artist has evolved considerably in recent years. As development teams grow ever larger, the artist's position has become more specialised. Modern game artists can be broadly categorised into environment artists, character artists and animators.

To be an artist you must have a good understanding of both 2D and 3D art. Many University's and Colleges offer formal 3D training but a graduation certificate alone will not get you a job in the games industry. The most important weapon in an artist's arsenal is his/her portfolio. A good portfolio will get you a job almost anywhere.

3DS Max

QA
Tester positions are many people's entry into the industry and many testers move on to positions in art, design, programming or even producing.

Testers play the same game all day, every day. Unfortunately the job of a tester is not as glamourous as it may seem. Testers need to be ordered and precise in order to track down bugs and report them to the rest of the team.

A good tester is obsessed with games and knows exactly what makes or breaks a game. A tester needs exceptional patience as they may be required to play the same part of the same game 50 to a 100 times a day in order to iron out bugs!