Home  
GalleryToolsDocsContact 
 

Animation
Careers
Video Games
Links

How I Became An Animator

My love for animation began at the age of six when I fell under the spell of Disney's 'Snow White and the Seven Dwarfs'. As a teenager, I started animating as a hobby and though it has since become my career, it has never ceased to provide the enjoyment and fulfillment it did as a youth. After training as a traditional artist I decided to pursue my interest in animation by enrolling in University.

My addiction to video games spawned the day I discovered Pong but it was not until I received my first computer(Acorn Electron) at the age of seven that my obsession really took hold. Twenty years later, my addiction is as strong as ever.

360 Render of Bugs BunnyMy first professional animationBugs Bunny slips on ice

After years of avid games playing, I began to turn my interest to the art packages and in my pursuit of the perfect one I started to explore hardware developments and so was born my interest in the PC.

Unfortunately my high school did not offer computer classes so I enlisted in electronics in the hope that it would lead me along a similar route. I have always loved art and computers but never imagined that I could turn my passion into my career. Actually, it was my school's Career Guide who unleashed the thought of such a profession. Until that point I felt destined for a career in design or architecture.

National Centre for Computer Animation

When I left high school I spent three years at the National Centre of Computer Animation, Bournemouth, where I gained a BA(Hon's) degree in Computer Visualisation and Animation. Bournemouth University's philosophy was to teach practitioners an understanding of both the technical and creative aspects of Computer Graphics. The course covered theory and practice relating to computer visualisation and animation including, for example, programming and maths as well as 3D computer animation and related practical skills.

After graduating I was fortunate enough to land a job at Infogrames, where under the expert guidance of John Clark, I began my career in computer animation by animating Looney Tunes characters before landing my dream job of breathing life into Tony Hawk in California.

Tony Hawk Pro Skater

I have spent the last six years working as lead animator or technical director on a variety of products for the N64, PS1, PS2, GameCube, Xbox, Xbox 2 and PC on projects such as Tony Hawk, Splinter Cell and Jade Empire. My wife and I now live in Montreal, Canada, where I work for the French game company, Ubisoft.

Please follow this link to see my resume.

If you want to know more about me or computer animation, please don't hesitate to contact me and I'll do my best to answer any of your questions.