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John
Clark
Art Director - Sony London
John is the best artist I have ever worked with. He taught
me everything I know and I couldn't have dreamed of a
better mentor. He's a true inspiration! |
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Diarmid
Clarke
External Producer - BioWare
Diarmid is an industry veteran with a deep love of football.
Cracking bloke! |
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Chris
Hale
Senior Animator - BioWare
Chris is an animation natural. His sense of timing and
motion is impeccable.
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Kevin
Hayes
Lead Technical Artist - BioWare
Kev is a great artist, modeller and friend, who has a
true flair for all things 3D. |
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Harvey
Fong
Technical Artist - BioWare
A core member of Bioware’s advanced technology group,
Harvey is a secret coder at heart.
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Lindsay
Jorgensen
Technical Artist - BioWare
Another member of the advanced technology group, Lindsay
is one of Bioware’s key staff. |
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Kees
Rijnen
Animation TD - BioWare
Without doubt, Kees is the most intelligent animator that
I have ever had the pleasure of working with. Among other
things, Kees has developed his own rigging and animation
tools for 3ds max that surpass all commercial rivals.
Kees is a genius and a gentleman.
|
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Carman
Cheung
Lead Animator - Blizzard
Not only is Carman a brilliant animator, she boasts a
wealth of technical knowledge that allows her to overcome
problems with ease. Leading by example, Carman is a true
credit to Blizzard and a great personal friend of mine. |
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Ryan
McMahon
General Programmer - BlueFang
Ryan is a very intelligible games programmer who now resides
in Boston, Massachusetts.
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Rob
Kay
Game Designer - Harmonix
Rob is the most passionate and innovative games designer
that I have ever met. Not only has he played (and probably
completed) every game you can think of, he’s a great
bloke too. |
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Brad
Buckley
AI Programmer - Neversoft
Brad’s passion enthuses all those around him.
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Jon
Bailey
Character Artist - Neversoft
A lively character artist, Jon Bailey created a set of
stunning characters for the Tony Hawk series. |
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Peter
Day
Lead Animator - Neversoft
Pete Day is one of the best animators that I have ever
had the privilege to work alongside. His sense of poise,
timing and balance is second to none. I try to be more
like Pete every day.
|
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Chad
Findley
Games Designer - Neversoft
One of the original designers of the Tony Hawk series,
Chad has a wealth of experience in video games.
|
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Alan
Flores
Level Designer - Neversoft
Responsible for some of the best levels of the Hawk series,
Alan’s skills are unquestionable.
|
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Jason
Greenberg
Lead Animator - Neversoft
Jason’s degree in Astro-Physics has prepared him
perfectly for a career in animation, for Jason is one
of the most technical artists that I have ever worked
with. |
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Gary
Jesdanun
Animation Programmer - Neversoft
Gary was the lead animation programmer on the Tony Hawk
Series. He’s a very knowledgeable fellow with a
wicked sense of humour.
|
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Adam
Lippman
Tools Programmer - Neversoft
Graduating from MIT, Adam is a rather quirky but quality
tools programmer.
|
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Andy
Marchal
Technical Artist - Neversoft
Andy is a great friend with a true love for his art. One
of the first to arrive and last to leave every day, Andy
is very highly regarded at Neversoft. |
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Nolan
Nelson
Lead Character Artist - Neversoft
Not only is Nolan the best character artist that I have
worked with, he’s also an incredibly great guy.
Always up for a laugh, Nolan could light up any office. |
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Cody
Pierson
Animator - Neversoft
Cody joined Neversoft a few years ago and slipped in perfectly.
He’s a natural animator with a keen eye for detail.
Great bloke.
|
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Jason
Uyeda
Game Designer - Neversoft
Ingrained in Neversoft’s woodwork, Jason has been
involved since the very beginning.
|
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Todd
Wahoske
Lead Artist - Neversoft
Todd is quite possibly the happiest person I have ever
worked with. He’s an incredible artist and a true
credit to his home state, Minnesota.
|
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Dana
Mackenzie
UI Artist - Sony Bend
Dana is a quality artist with a wicked sense of humour.
Top bloke.
|
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Chris
Glenn
Art Director - SVS Games
Chris is a fantastic all round artist who excels at almost
everything he touches.
|
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Chris
Rausch
Game Designer - SVS Games
After designing the original Tony Hawk game, Chris worked
on a number of sequels before leaving to set up his own
company alongside Steve Ganem. Chris is one of the most
passionate games players that I have ever met. Top bloke. |
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Steve
Ganem
Programmer - SVS Games
After leaving Neversoft, Steve and Chris founded Super
Villain Studios. Among other things, he was responsible
for the on-line content of the Tony Hawk series. Steve
is one of the nicest guys you are ever likely to meet.
|
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Pascal
Beaulieu
Lead Character Artist - Ubisoft (Montreal)
Never one to hide his emotions, Pascal is one of the best
character artists that I have worked with.
|
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Eric
Bibeau
Animation Programmer - Ubisoft (Montreal)
Eric worked on a lower level than David, implementing
the core animation system including real-time IK. I highly
recommend Eric. |
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Carl
Boulay
Animation TD - Ubisoft (Montreal)
Carl is very technical animator with a keen sense of weight
and balance. |
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David
Chabot
Animation Programmer - Ubisoft (Montreal)
I worked directly with David to integrated the majority
of the moves for Sam Fisher in Splinter Cell: Chaos Theory.
|
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Cameron
Fielding
Animation TD - Ubisoft (Montreal)
Cameron is one of the best animators that I have had the
pleasure to work with. His sense of poise, balance and
timing compliments his deep technical understanding, allowing
him to produce incredible looking work. Top bloke! |
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Anne
Gibeault
Lead Animator - Ubisoft (Montreal)
From a management perspective, Anne is the best animator
that I have had the pleasure to work with. She is everything
you could want in a lead animator position and I would
jump at the chance of working with her again.
|
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Jeff
Gosland
Lead Character - Ubisoft (Montreal)
Jeff’s talent is clear to all. He’s a dedicated
artist and a great bloke to share a pint with.
|
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Fredrik
Jonsson
Level Designer - Ubisoft (Montreal)
Fredrik is as hard working as they come. He’s an
experienced designer and great guy. |
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Jori
Lacroix
Animation Programmer - Ubisoft (Montreal)
Jori is the best animation programmer in the world. He
works on the most exciting projects and produces amazing
results. Jori is my hero. |
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Dany
Lepage
Producer/Graphics Programmer - Ubisoft (Montreal)
Perfectionist.
|
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Gilles
Monteil
Animation Director - Ubisoft (Montreal)
Gilles’ background in theatre was perfect preparation
for his directorial role within Ubisoft. He’s a
wonderful man with a keen eye for detail. |
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Sonia
Pronovost
Senior Animator - Ubisoft (Montreal)
Sonia has a real flair for animation and her sense of
timing is impeccable.
|
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John
Stafford
Producer - Ubisoft (Montreal)
A producer’s job is undoubtedly difficult but John
Stafford performs this role with consummate ease. His
management skills are impeccable and he deserves the utmost
respect. |
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Josef
Sy
Senior Animator - Ubisoft (Montreal)
A real gent and a truly first class animator, Josef is
an absolute pleasure to work with.
|
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Eric
Tremblay
Project Closer - Ubisoft (Montreal)
A mean footballer and a top bloke, Eric is responsible
for making sure that Ubisoft games meet their deadlines.
His understanding of video games is unlike any other.
|
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Chen
Ka
Animation Programmer - Ubisoft (Shanghai)
On a one-year placement in Montreal, Chen Ka was responsible
for low level animation programming.
|
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Julian
Gerighty
Marketing Director/Producer - Ubisoft (Shanghai)
Julian is the most passionate man I have ever met in marketing.
Not only is he passionate about games, he is a great guy
too. |
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James
Green
Character TD - Ubisoft (Shanghai)
James is one of the most intelligent all-round artists
that I have ever had the pleasure to work with. His love
for 3D runs as deep as his knowledge.
|
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Audran
Guerard
Artistic Director - Ubisoft (Shanghai)
Audran’s work on Splinter Cell Double Agent was
superb. His direction and eye for detail are second to
none. Although French (well, Quebecois), he’s a
top bloke! |
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Li
Sheng
Animator - Ubisoft (Shanghai)
Although lacking a little confidence, Li Sheng is an exceptional
animator who is, in my opinion, still discovering the
great talent she has.
|
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Chris
Smith
Game Designer - Ubisoft (Shanghai)
Chris Smith is a very good games designer. His love for
games is second to none and his disciplined approach means
he is a credit to any team. |
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Mark
Trumbull
Animation Programmer - Ubisoft (Shanghai)
Mark is the best animation programmer that I have worked
with. He implemented all of Sam Fisher’s moves for
Splinter Cell: Double Agent. He’s not completely
happy at Ubisoft so he might be tempted over here –
although I think he would prefer the US.
|
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Erick
Wujcik
Game Design Manager - Ubisoft (Shanghai)
Erick’s experience and creativity in game design
is unrivalled. From video games to pen and paper RPGs,
his wealth of experience know no bounds. Erick is a wonderful
manager and a great man. |
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Aaron
Skillman
Lead Artist
After ejecting from the Neversoft burnout, Aaron is happily
employed in film. |
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Brian
Jennings
Level Designer
Joining Activision as an intern many, many years ago,
Brian has gone to become a very good designer. |