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Dream Team

John Clark
Art Director - Sony London
John is the best artist I have ever worked with. He taught me everything I know and I couldn't have dreamed of a better mentor. He's a true inspiration!
Diarmid Clarke
External Producer - BioWare
Diarmid is an industry veteran with a deep love of football. Cracking bloke!
Chris Hale
Senior Animator - BioWare
Chris is an animation natural. His sense of timing and motion is impeccable.
Kevin Hayes
Lead Technical Artist - BioWare
Kev is a great artist, modeller and friend, who has a true flair for all things 3D.
Harvey Fong
Technical Artist - BioWare
A core member of Bioware’s advanced technology group, Harvey is a secret coder at heart.
Lindsay Jorgensen
Technical Artist - BioWare
Another member of the advanced technology group, Lindsay is one of Bioware’s key staff.
Kees Rijnen
Animation TD - BioWare
Without doubt, Kees is the most intelligent animator that I have ever had the pleasure of working with. Among other things, Kees has developed his own rigging and animation tools for 3ds max that surpass all commercial rivals. Kees is a genius and a gentleman.
Carman Cheung
Lead Animator - Blizzard
Not only is Carman a brilliant animator, she boasts a wealth of technical knowledge that allows her to overcome problems with ease. Leading by example, Carman is a true credit to Blizzard and a great personal friend of mine.
Ryan McMahon
General Programmer - BlueFang
Ryan is a very intelligible games programmer who now resides in Boston, Massachusetts.
Rob Kay
Game Designer - Harmonix
Rob is the most passionate and innovative games designer that I have ever met. Not only has he played (and probably completed) every game you can think of, he’s a great bloke too.
Brad Buckley
AI Programmer - Neversoft
Brad’s passion enthuses all those around him.
Jon Bailey
Character Artist - Neversoft
A lively character artist, Jon Bailey created a set of stunning characters for the Tony Hawk series.
Peter Day
Lead Animator - Neversoft
Pete Day is one of the best animators that I have ever had the privilege to work alongside. His sense of poise, timing and balance is second to none. I try to be more like Pete every day.
Chad Findley
Games Designer - Neversoft
One of the original designers of the Tony Hawk series, Chad has a wealth of experience in video games.
Alan Flores
Level Designer - Neversoft
Responsible for some of the best levels of the Hawk series, Alan’s skills are unquestionable.

Jason Greenberg
Lead Animator - Neversoft
Jason’s degree in Astro-Physics has prepared him perfectly for a career in animation, for Jason is one of the most technical artists that I have ever worked with.
Gary Jesdanun
Animation Programmer - Neversoft
Gary was the lead animation programmer on the Tony Hawk Series. He’s a very knowledgeable fellow with a wicked sense of humour.
Adam Lippman
Tools Programmer - Neversoft
Graduating from MIT, Adam is a rather quirky but quality tools programmer.
Andy Marchal
Technical Artist - Neversoft
Andy is a great friend with a true love for his art. One of the first to arrive and last to leave every day, Andy is very highly regarded at Neversoft.
Nolan Nelson
Lead Character Artist - Neversoft
Not only is Nolan the best character artist that I have worked with, he’s also an incredibly great guy. Always up for a laugh, Nolan could light up any office.
Cody Pierson
Animator - Neversoft
Cody joined Neversoft a few years ago and slipped in perfectly. He’s a natural animator with a keen eye for detail. Great bloke.
Jason Uyeda
Game Designer - Neversoft
Ingrained in Neversoft’s woodwork, Jason has been involved since the very beginning.
Todd Wahoske
Lead Artist - Neversoft
Todd is quite possibly the happiest person I have ever worked with. He’s an incredible artist and a true credit to his home state, Minnesota.
Dana Mackenzie
UI Artist - Sony Bend
Dana is a quality artist with a wicked sense of humour. Top bloke.
Chris Glenn
Art Director - SVS Games
Chris is a fantastic all round artist who excels at almost everything he touches.
Chris Rausch
Game Designer - SVS Games
After designing the original Tony Hawk game, Chris worked on a number of sequels before leaving to set up his own company alongside Steve Ganem. Chris is one of the most passionate games players that I have ever met. Top bloke.
Steve Ganem
Programmer - SVS Games
After leaving Neversoft, Steve and Chris founded Super Villain Studios. Among other things, he was responsible for the on-line content of the Tony Hawk series. Steve is one of the nicest guys you are ever likely to meet.
Pascal Beaulieu
Lead Character Artist - Ubisoft (Montreal)
Never one to hide his emotions, Pascal is one of the best character artists that I have worked with.
Eric Bibeau
Animation Programmer - Ubisoft (Montreal)
Eric worked on a lower level than David, implementing the core animation system including real-time IK. I highly recommend Eric.
Carl Boulay
Animation TD - Ubisoft (Montreal)
Carl is very technical animator with a keen sense of weight and balance.
David Chabot
Animation Programmer - Ubisoft (Montreal)
I worked directly with David to integrated the majority of the moves for Sam Fisher in Splinter Cell: Chaos Theory.
Cameron Fielding
Animation TD - Ubisoft (Montreal)
Cameron is one of the best animators that I have had the pleasure to work with. His sense of poise, balance and timing compliments his deep technical understanding, allowing him to produce incredible looking work. Top bloke!
Anne Gibeault
Lead Animator - Ubisoft (Montreal)
From a management perspective, Anne is the best animator that I have had the pleasure to work with. She is everything you could want in a lead animator position and I would jump at the chance of working with her again.
Jeff Gosland
Lead Character - Ubisoft (Montreal)
Jeff’s talent is clear to all. He’s a dedicated artist and a great bloke to share a pint with.
Fredrik Jonsson
Level Designer - Ubisoft (Montreal)
Fredrik is as hard working as they come. He’s an experienced designer and great guy.
Jori Lacroix
Animation Programmer - Ubisoft (Montreal)
Jori is the best animation programmer in the world. He works on the most exciting projects and produces amazing results. Jori is my hero.
Dany Lepage
Producer/Graphics Programmer - Ubisoft (Montreal)
Perfectionist.
Gilles Monteil
Animation Director - Ubisoft (Montreal)
Gilles’ background in theatre was perfect preparation for his directorial role within Ubisoft. He’s a wonderful man with a keen eye for detail.
Sonia Pronovost
Senior Animator - Ubisoft (Montreal)
Sonia has a real flair for animation and her sense of timing is impeccable.

John Stafford
Producer - Ubisoft (Montreal)
A producer’s job is undoubtedly difficult but John Stafford performs this role with consummate ease. His management skills are impeccable and he deserves the utmost respect.
Josef Sy
Senior Animator - Ubisoft (Montreal)
A real gent and a truly first class animator, Josef is an absolute pleasure to work with.

Eric Tremblay
Project Closer - Ubisoft (Montreal)
A mean footballer and a top bloke, Eric is responsible for making sure that Ubisoft games meet their deadlines. His understanding of video games is unlike any other.
Chen Ka
Animation Programmer - Ubisoft (Shanghai)
On a one-year placement in Montreal, Chen Ka was responsible for low level animation programming.
Julian Gerighty
Marketing Director/Producer - Ubisoft (Shanghai)
Julian is the most passionate man I have ever met in marketing. Not only is he passionate about games, he is a great guy too.
James Green
Character TD - Ubisoft (Shanghai)
James is one of the most intelligent all-round artists that I have ever had the pleasure to work with. His love for 3D runs as deep as his knowledge.

Audran Guerard
Artistic Director - Ubisoft (Shanghai)
Audran’s work on Splinter Cell Double Agent was superb. His direction and eye for detail are second to none. Although French (well, Quebecois), he’s a top bloke!
Li Sheng
Animator - Ubisoft (Shanghai)
Although lacking a little confidence, Li Sheng is an exceptional animator who is, in my opinion, still discovering the great talent she has.
Chris Smith
Game Designer - Ubisoft (Shanghai)
Chris Smith is a very good games designer. His love for games is second to none and his disciplined approach means he is a credit to any team.
Mark Trumbull
Animation Programmer - Ubisoft (Shanghai)
Mark is the best animation programmer that I have worked with. He implemented all of Sam Fisher’s moves for Splinter Cell: Double Agent. He’s not completely happy at Ubisoft so he might be tempted over here – although I think he would prefer the US.
Erick Wujcik
Game Design Manager - Ubisoft (Shanghai)
Erick’s experience and creativity in game design is unrivalled. From video games to pen and paper RPGs, his wealth of experience know no bounds. Erick is a wonderful manager and a great man.
Aaron Skillman
Lead Artist
After ejecting from the Neversoft burnout, Aaron is happily employed in film.
Brian Jennings
Level Designer
Joining Activision as an intern many, many years ago, Brian has gone to become a very good designer.