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Personal
animation test using the CAT plug-in for 3DS Max. An earlier
version of this animation won an animation competition
on CAT's web site. |
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Heavily
edited motion-capture data from my time on BioWare's,
Jade Empire. Cleaned in Nuance and then edited together
in 3DS Max using custom skeletons. This shot was originally
three seperate moves. |
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Hand
animation of Sam Fisher's signature move. Created using
3DS Max and Character Studio, while working on Ubisoft's,
Splinter Cell. |
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Hand
animation using 3DS Max and Character Studio. Created
for the Xbox 360 version of Splinter Cell 4. |
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Hand
animation test created in 3DS Max and Character Studio.
Models were created by Rockstar Vancouver. |
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Heavily
edited motion-capture data from my time on BioWare's,
Jade Empire. Cleaned in Nuance and then edited together
in 3DS Max using custom skeletons. This shot was originally
three seperate moves. |
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Hand
animation of Sam Fisher. Created using 3DS Max and Character
Studio, while working on Ubisoft's, Splinter Cell. |
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Hand
animation using 3DS Max and Character Studio. Created
for the Xbox 360 version of Splinter Cell 4. |
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A
combination of hand animation and motion capture created
and edited entirely using 3DS Max and Character Studio.
Created for the Xbox 360 version of Splinter Cell 4. |
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Heavily
edited motion-capture data from my time on BioWare's,
Jade Empire. Cleaned in Nuance and then edited together
in 3DS Max using custom skeletons. |
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Hand
animation for Tony Hawk Pro Skater created using 3DS Max
and custom bones. |
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Heavily
edited motion-capture data from my time on BioWare's,
Jade Empire. Cleaned in Nuance and then edited together
in 3DS Max using custom skeletons. |
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Heavily
edited motion-capture data from my time on BioWare's,
Jade Empire. Cleaned in Nuance and then edited together
in 3DS Max using custom skeletons. |
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Everything
except the animation was created by myself, including
the fur render. Animation by Pete Day. |
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Hand
animation created using 3DS Max and Character Studio.
Rendered with the Illustrate plug-in. Modelled with splines
and later converted to polygons. |
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Hand
animation created using 3DS Max and Character Studio.
These animations were created during my time on Ubisoft's,
Far Cry. |
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Hand
animation created using 3DS Max and Character Studio.
Rendered with the Illustrate plug-in. Modelled with splines
and later converted to polygons. |
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Hand
animation of an in-game character for Far Cry. Created
using 3DS Max and Character Studio. |