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King Kong
XBox 360, XBox, PS2, Game Cube, PC (2005)

Working alongside Ubisoft's Montpelier studio, we were responsible for creating an Xbox 360 version of Peter Jackson's King Kong. My role as Technical Director of Animation was to create high-res rigs of low-res characters.

Unfortunately the remote collaboration (Canada/France) became too difficult and eventually the game was taken back to Montpelier.